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- TIKI
- setup
- {
- scale 0.52
- path models/statweapons/p_granatwerfer
- skelmodel granatwerfer_turret.skd
- surface granatwerfer shader granatwerfer
- surface granatwerfer2 shader granatwerfer
- }
-
- init
- {
- server
- {
- classname VehicleTurretGun
- weapontype cannon
- name "Granatwerfer"
-
- // turret settings
- setsize "-10 -10 0" "10 10 15"
-
- // Primary fire type info
- projectile models/projectiles/granatwerferproj.tik
- firetype heavy
- meansofdeath rocket
- usenoammo 1
- firedelay 0.1
- turnspeed 50
- pitchcaps "-20 20 0"
- pitchspeed 50
- maxyawoffset 30.0
- viewjitter 2
- reloadshots 1
- reloaddelay 2.0
-
- SoundSet "granatwerfer_"
- }
- }
-
- animations
- {
- idle granatwerfer_turret_idle.skc
- fire granatwerfer_turret_idle.skc
- {
- server
- {
- first shoot tag_barrel
- }
- client
- {
- first playforcefeedback sound/weapons/fire/nebelwerfer1
- first sound granatwerfer_snd_fire
-
- // muzzle woosh!
- first tagdlight tag_barrel 0.25 0.2 0.05 110 0.11
-
- enter tagspawn tag_barrel
- (
- model snowPlume_01.spr
- count 11
- alpha 0.3
- life 0.3
- scalerate 8
- randvelaxis range 300 400 crandom 10 crandom 10
- accel 0 0 500
- friction 5
- angles 0 0 range 90 180
- avelocity 0 0 crandom 20
- scalemin 0.1
- scalemax 0.3
- fade
- )
-
- enter tagspawn tag_barrel
- (
- model snowPlume_01.spr
- count 9
- alpha 0.3
- life 0.3
- scalerate 8
- randvelaxis range 100 200 crandom 150 crandom 150
- accel 0 0 -500
- friction 5
- angles 0 0 range 90 180
- avelocity 0 0 crandom 20
- scalemin 0.2
- scalemax 0.5
- fade
- )
- }
- }
- }
-